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“公平偏好”是正确处理公平与效率之间关系的一个重要理论,近年来是实验经济学研究的热点问题.由于它与“理性人”假没的矛盾,所以较难纳入到经典经济学的理论分析框架.本研究在经典经济学理论假设下逐步引入信息和记忆效应,构建双盲最后通牒博弈模型、分配者策略模型和动态交互博弈模型.通过计算机模拟进行检验.动态交互博弈模型的计算机模拟产生非零的分配比率.与以住文献中的现场实验结果和现实情况吻合.表明公平偏好与信息和记忆效应有内在联系.即在经典经济学的基本框架下引入信息和记忆效应可导出公平偏好.由此搭建了经济学理性人假没与公平偏好的桥梁.
“Fair preference ” is an important theory that correctly deals with the relationship between fairness and efficiency, and has been a hot issue in experimental economics in recent years. It is harder to incorporate into it due to its contradiction with the “rational person” The theoretical analysis framework of classical economics.This study gradually introduces the information and memory effect under the assumption of classical economics theory and constructs the double-blind ultimatum game model, the allocator strategy model and the dynamic interactive game model.According to the computer simulation, the dynamic interaction The computer simulation of the game model produces a non-zero distribution ratio that agrees well with the live experimental results in the literature, and shows that there is an intrinsic relationship between fairness preferences and information and memory effects, ie the introduction of information under the basic framework of classical economics The memory effect leads to a fair preference, which establishes a bridge between economic rationality and fairness.