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图形创意课程是学生从造型基础课迈向专业设计课的第一步,意在学习设计的思维方式方法。然而,在以往的教学过程中我们过于重视理论教学、经验教学、范例教学,而忽视了学生在创意过程中内在动机的推动因素。游戏与学习的定义虽不同,但是游戏与创意学习或许可以相辅相成,因为游戏可以激发学生的内在感性力量。作者结合自身的教学经验,以游艺学理论为基础,为图形创意课程改革提出一些建议。
Graphic creative curriculum is the first step toward a professional design course from the modeling basic course, intended to learn the design way of thinking. However, in the past teaching process, we place too much emphasis on theory teaching, experience teaching and example teaching, while neglecting students’ motivation in the creative process. Although the definition of games and learning is different, but the game and creative learning may complement each other, because the game can stimulate the students’ intrinsic perceptual power. Based on his own teaching experience and based on entertainment theory, the author puts forward some suggestions for the reform of graphic creative curriculum.