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数学课堂是抽象而且枯燥的,然而小学阶段的孩子天生活泼好动,他们的注意是以无意注意为主,而无意注意又受爱好的影响,所以那些各种各样的有趣的游戏就特别受学生的欢迎。需要游戏也是基于孩子们的一些心理特点,这时期的孩子爱好主要是感性的,他们觉得开心、好玩,他们就喜欢。所以,教师如果能将富有启发性的游戏穿插到数学课堂的情境导入,讲授新课,巩固应用等教学环节中,那将会取得事半功倍的效果。
Math classes are abstract and boring. However, children in primary school are full of energy. Their attention is based on unintentional attention, which is unintentional and affectionate, so those various kinds of interesting games are particularly affected. Students welcome. Need games is also based on some of the psychological characteristics of the children, this period of children’s hobbies are mainly emotional, they feel happy, fun, they like it. Therefore, if teachers can inspire the game interspersed into the math classroom situation into, teaching a new lesson, to consolidate the application and other teaching links, it will achieve a multiplier effect.