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如火如荼的“运动捕捉技术”近年来随着CG技术在动画制作领域的泛滥,“运动捕捉系统”(Motion Capture System)也逐渐成为一种“有身份、大制作”的象征。仿佛只要和它沾边,无论是动画片还是电子游戏甚至虚拟人物制作必定战无不胜。不知从什么时候开始“运动捕捉”成为“百病全治”的灵丹妙药,甚至有人提出“运动捕捉”必将像电脑动画取代手绘动画一样替代动画片中的表演。各大动画院校、国家动画基地更是投以巨资购买运动捕捉设备,似乎谁家要是没有这么套东西就不好意思跟人家打招呼。
“Motion Capture Technology” In recent years, with the proliferation of CG technology in the field of animation, “Motion Capture System” has gradually become a symbol of “identity, big production” . As if as long as it detached, whether it is animated or video games and even virtual character production invincible. I do not know when “Motion Capture” becomes the panacea for “cure all” and some even suggest that “Motion Capture” will replace the animated performance like a computer animation instead of a hand-drawn animation. Major animation institutions, the national animation base is invested heavily in sports capture equipment, it seems that if there is no such thing if you do not embarrassed to say hello to others.