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在平时信息技术课堂任务操作或作品设计教学中,经常会出现以下不和谐的情景。师:这点你可以修改一下。生:我觉得这样好!师:你这样处理好吗?生:又没关系的。生:做好啦,做好了怎么办?老师过去一看,做得马马虎虎。个别学生随便应付一下作业,没什么好玩的,就去玩扫雷、纸牌游戏。我称学生的这种表现为“不求上进”、“得过且过”、“自我感觉超好”现象。为什么学生会失去在教师面前表现的荣誉感,缺乏精益求精的精神呢?为什么在更能发挥学生自主探究能力、创新能力的信息技术课堂上,学生的表现却不尽人意呢?我对这个问题从作业有效性的角度进行了反思。
In the usual information technology classroom task operation or design teaching, often the following discordant scenarios. Teacher: You can change this point. Health: I think so good! Teacher: Do you handle this way? Health: it does not matter. Students: Well done, how to do? Teacher in the past, done so-so. Some students feel free to cope with homework, no fun, go play mine, card games. I said that the students’ performance is “not seeking progress”, “overdoing”, and “feeling super good”. Why do students lose their sense of honor in front of teachers and lack the spirit of excellence? Why do students perform poorly in information technology classrooms that can give full play to their ability of self-exploration and innovation? From my point of view, The validity of the point of reflection.