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泛娱乐潮流席卷之际,在IP开发领域坚守多年的天闻角川终于收获了回报:那就是在互联网巨头垄断线上资源的环境下,身处线下的出版者参与游戏的新玩法。七月,上海,一场二次元的狂欢盛宴——第十一届中国国际动漫游戏博览会(CCG EXPO 2015)正在上演。气象部门发布的台风预警,远不能阻挡粉丝们似火的热情:为期五天的时间里,世博展览馆涌入了超20万的“御宅”
Pan-entertainment trend sweeping the occasion, in the field of IP development for many years to adhere to the days of hearing Kadokawa finally reap the rewards: that is, under the monopoly of online resources in the Internet environment, offline publishers participate in the new gameplay. In July, Shanghai, a two-dimensional carnival feast - the 11th China International Cartoon & Game Expo (CCG EXPO 2015) is being staged. The typhoon warning issued by the meteorological department can not stop the enthusiasm of the fans like fire: for a period of five days, the Expo Hall has poured over 200,000 “house”