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我们通常所做的“贴人”游戏,即被追者与追拍者在跑动过程中,如果追拍者追不上被追者,则总是追拍者。这样越跑越累,就感到游戏没意思了,而且在人数上变化也太慢。因此我在教学过程中把此游戏进行了改进。 1.游戏目的:发展学生奔跑能力,培养学生机智灵活、快速反应的能力。 2.游戏方法:全班学生按人数分组后围站成圆圈,面向圆心。游戏开始,教师指定二人出来站在圆的中央,一人为追拍者,一人为被追者,按逆时针方向沿圈
The “sticker” games we usually do, that is, the chasers and the chases are always chasers if the chaseers can’t catch up with the chase. In this way, the more tired you run, the more you feel the game is boring and the change in the number is too slow. So I improved this game during the teaching process. 1. The purpose of the game: to develop students’ ability to run, and to develop students’ agility and quick response. 2. Game method: The students in the whole class are grouped according to the number of people, and the circle is formed in a circle, facing the center of the circle. At the beginning of the game, the teacher appointed the two to come out and stand in the middle of the circle. One person was the chaser, one was the chaser, and he turned counterclockwise.