论文部分内容阅读
探讨了分区网格生成的交互方法 ,包括交互输入、图形显示、网格质量检查、网格求解过程的随机可视控制等问题。在此基础上研制了一种具有交互性能的网格生成系统———BIGG。应用该系统生成的网格实例及流场解表明该交互技术是有效可行的 ,研制的软件系统提高了生成效率和网格质量。
The interaction methods of partitioned grid generation are discussed, including interactive input, graphic display, grid quality inspection and stochastic visual control of grid solving process. On this basis, we develop a grid generation system with interactive performance --- BIGG. The application of the system generated by the grid instance and flow field solutions show that the interaction technique is feasible and effective. The developed software system improves the generation efficiency and grid quality.