论文部分内容阅读
让我们将时间退回到FC时代,在以《魂斗罗》、《超级玛丽》等动作游戏为代表的第一波强大攻势下,昔日的霸主雅达利溃不成军,迅速退出了市场;当FC牢牢控制了市场之后,新一批被称为“文字游戏”的RPG、SLG作品进入了国内玩家眼中,一场新的游戏革命蓄势待发……走在革命最前沿的并不是如今我们已经耳熟能详的《最终幻想》或者《勇者斗恶龙》,而是以古典名著《三国演义》为蓝本的三国系列游戏,毕竟对于一个熟悉事物的接受能力是要远远强于架空事物的。当时主要有三个三国系列游戏:光荣的正统SLG《三国志》系列、NAMCO的《霸王的大陆》和CAPCOM的三国野史类RPG《吞食天地》。
Let us return the time to the era of FC. In the first wave of powerful offensive represented by action games such as “Contra and Super Mario,” Atari, the former hegemony, collapsed and quickly exited the market. When FC After controlling the market, a new batch of RPGs known as “Text Games ” entered into the eyes of domestic players. A new game revolution is gaining momentum ... Not at the forefront of the revolution We are already familiar with the Final Fantasy or the Dragon Quest, but the series of games based on the classic novel The Romance of the Three Kingdoms, after all, the acceptance of a familiar thing is far stronger than overhead things. At that time, there were mainly three series of games of the Three Kingdoms: glorious orthodox SLG “Three Kingdoms” series, NAMCO’s “King of the mainland” and Capcom’s three-nation geniuses RPG “devour world.”