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20世纪后期,通过数字媒体,具体的电脑媒体并不只是美的表现手段。包括了通过使用者与作者之间构造的一部分机器性的对应,相互的作用性。并且视觉上二次元的界限开始转向三次元空间的应用。与这样的技术一起在渐近的21世纪前的现在,假想现实的出现非常引人注目。假想空间之所以在任何分野中都让人们关心,是因为比技术面更有意思的是,假想空间在这一点上提供了与现实世界完全不同的新概念。即与有种种限制的真实空间不同,假想现实能活用无限的空间这一意义上。20世纪的电子艺术也象对话型艺术、电脑艺术、录像艺术等,根据媒体的特性来命名的作品一样,通过专门
In the late twentieth century, through digital media, the specific computer media was not just a means of expression of the United States. Including through the user and the author constructed between the part of the mechanical correspondence, the interaction of each other. And visually the bivariate boundary begins to turn to three-dimensional space applications. With such technologies nowadays, as the pre-21st century, the appearance of hypothetical reality is very noticeable. The reason why hypothetical space draws attention in any field of separation is that the more interesting than the technical aspect is that the hypothetical space at this point provides a completely new concept of the real world. That is, in the sense that, unlike the limited real space, the virtual reality can utilize infinite space. Twentieth-century electronic art, like works of art named dialogue, computer art, video art, etc., named after the characteristics of the media,