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兴趣是快乐的起点,把学生的学习兴趣调动起来,就会有想不到的效果。在多年的信息技术课教学中,我发现,学生很喜欢上信息技术课,特别是中高年级的学生,但是在对信息技术的课程内容并不感兴趣,而是对计算机中自带的或者后来安装的游戏软件很感兴趣,从而对课本中所讲的基本知识不能很好地去学习掌握。比如,在执教四年级信息技术教学课程的时候,学生已经初步掌握了计算机的一些基本知识,学生对游戏趣味的知识较为敏感,结合这一年龄的学生心理特点,在教学过程中精心设计课堂导入步骤,诱发学生
Interest is the starting point of happiness, mobilize students’ interest in learning, there will be unexpected results. In years of teaching information technology, I have found that students like information technology classes, especially in the upper-secondary level, but are not interested in information technology course content, but on the computer itself or later installed Of the game software is very interested, so that the textbooks in the basic knowledge can not be well learned to master. For example, when teaching fourth-grade IT courses, students have mastered some basic computer knowledge and students are more sensitive to the taste of games. Combined with the psychological characteristics of students at this age, they have carefully designed the classroom introduction during the teaching process Steps to induce students