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针对一类装备面向一定作战场景或某一作战区域的战法体系生成方法缺乏的问题,提出了一维、二维、三维及多维战法概念,基于独特的要素交叉方法,设计了从范畴界定、要素梳理、一维战法直接生成、二维战法交叉生成、三维战法融合生成、到战法体系梳理及重复度检验的战法体系生成流程,建立了基于要素交叉的地地导弹战法体系生成方法。完成了某场景地地导弹战法体系生成实例。该方法对于丰富战法数量、挖掘装备潜力和指导装备建设具有一定的参考意义。
In order to solve the problem of lack of methods for generating a tactics system for a certain kind of equipment for a certain operational scenario or a certain operational area, the concepts of one-, two-, three- and multi-dimensional tactics are proposed. Based on the unique method of factor intersection, , Elemental combing, direct generation of one-dimensional tactics, cross-generation of two-dimensional tactics, generation of three-dimensional tactics, generation of warfare systems through combing and retesting of the battle law system, and establishment of a ground-based missile warfare based on factor crossings Law system generation method. Completed a scenario to generate examples of missile tactics system. The method is of certain reference significance for enriching the number of tactics, excavating the potential of equipment and guiding the construction of equipment.