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江苏省义务教育信息技术课程指导纲要中指出,义务教育阶段的信息技术旨在帮助学生掌握信息时代生存与发展必需的信息技术基础知识和基本技能。而实际课堂教学中基础知识通常成为“枯燥”“乏味”“识记”的代名词,学生兴趣低下,教师疲于教授。本文笔者将从课堂有效性与心理学的角度来逐一分析PowerPoint Game在初中信息技术基础知识学习中应用的可行性。
Jiangsu Province Compulsory Education Information Technology Curriculum Guide pointed out that the compulsory education phase of information technology aims to help students grasp the information age survival and development of basic knowledge and basic information technology necessary. The basic knowledge of the actual classroom teaching is usually synonymous with “boring ” “boring ” “cognition ”, students are low interest, teachers tired of professors. In this paper, I will analyze the feasibility of using PowerPoint Game in the basic knowledge of information technology in junior high schools from the perspective of classroom effectiveness and psychology.