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分析了军事环境下作战行为的基本概念,提出将行为模型划分为基于指挥控制的任务模型和基于个体的自主行为模型。针对任务模型的过程化特点,利用流程图、状态机等过程化工具将任务分解为原子行为并组装成组合行为;针对自主行为的非线性和复杂性特点,利用多Agent技术实现了自治的模型组件并将其组装成为作战实体或单元。通过黑板系统实现了原子行为、自治行为、实体及单元之间的通讯。从模型重用的角度给出了相关概念的形式化描述。介绍了一个基于该技术框架的模型实例。初步应用结果表明,该框架能有效提升行为模型的开发效率。
The basic concepts of combat behavior in the military environment are analyzed. The behavioral model is proposed to be divided into a mission-based mission control model and an individual-based autonomous behavior model. According to the process characteristics of the task model, the task is decomposed into atomic behaviors and assembled into a combination behavior by using process tools such as flowcharts and state machines. According to the nonlinear and complex characteristics of autonomous behaviors, the autonomous model is realized by using multi-agent technology Components and assemble them into combat entities or units. Through the blackboard system to achieve the atomic behavior, autonomous behavior, communication between entities and units. From the perspective of model reuse, a formal description of related concepts is given. An example of a model based on this technical framework is introduced. The preliminary application results show that the framework can effectively improve the development efficiency of the behavioral model.