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目前的虚拟演播室技术已经得到广泛的应用。国内外品牌林立,技术特色各有千秋。但是局限于目前计算机硬件水平,在视频分辨率条件下的实时渲染能力仍然十分有限。即使在其中的高端平台上,制作手段依旧是有限数量多边形加一定数量的贴图。
The current virtual studio technology has been widely used. Domestic and foreign brands everywhere, have their advantages and disadvantages of technical characteristics. But limited to the current level of computer hardware, real-time rendering capability under video resolution is still very limited. Even on one of the high-end platforms, the means of production is still a limited number of polygons plus a certain number of textures.