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首届中国国际数码互动娱乐产品及技术应用展览会已于2004年1月18日在北京落下帷幕。举办方希望将此次展览会办成继美国E3展、日本东京电玩展、欧洲ECTS展之后的又一同类型的国际性、专业性、权威性的百动娱乐大展,并为此举办了中国国际数码互动娱乐产业高峰论坛和亚洲电子娱乐技术讲座。在会上游戏界专业人士纷纷发表新见解,交流新观念,这些见解和观念为中国电子娱乐产业健康自序的发展提供了宝贵的参考资料。为此本刊编辑部特选登其中部分专业人士的优秀见解与观念,供业界相关人员参考与启发。
The first China International Digital Entertainment Products and Technology Exhibition was held in Beijing on January 18, 2004. The organizers hope that this exhibition will be organized into the United States after the E3 show, Japan’s Tokyo Game Show, the European ECTS exhibition after another type of international, professional and authoritative 100 entertainment exhibition, and organized by China International Digital Interactive Entertainment Summit and Asian electronic entertainment technology seminars. At the meeting, the game industry professionals have expressed new opinions and exchanged new ideas. These insights and concepts have provided precious reference materials for the development of the healthy preface of China’s electronic entertainment industry. To this end, editorial department editors selected some of the best views and concepts of professionals for the relevant industry personnel reference and inspiration.