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一、问题的提出现实世界的建筑,是三维形式存在的空间几何体。建筑师的思维活动,是以处理三维形态的实体、空间、环境,以及它们之间的关系为主要内容的。然而建筑师在设计全过程,基本上依靠纸和笔,即画在平面的图形反映他的思考,表达他的设计意图。因此建筑师不得不用专业技术缩小平面图纸和空间世界之间的差距,进而达到让想象力和创造才能自由驰骋的境界。千百年形成的理论和技术体系,便基于这种简单的模式。历代的建筑师们就是用这种方法,创造出了无愧于他们时代的建筑文化。
First, the problem of the proposed real-world architecture, is the existence of three-dimensional spatial geometry. The thinking activities of architects are based on the three-dimensional entity, space, environment, and the relationship between them. However, during the entire design process, the architect basically relied on paper and a pen. That is, the drawing on the plane reflects his thinking and expresses his design intent. Therefore, the architects have to use professional technology to narrow the gap between the floor plan paper and the space world, and then reach the realm of imagination and creativity. The theory and technology system formed over thousands of years is based on this simple model. Historical architects used this method to create architectural culture that was worthy of their time.