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论述了如何在Windows95(WindowsNT)环境下,通过VisaulC++调用OpenGL图形库中的函数,开发出能实时处理具有真实感的三维图形的软件系统。将该系统与机构运动学理论相结合,根据常用机构几何参数建立数学模型后,对其进行参数化三维造型,实现常用机构三维实体的自动生成和实时三维动画处理,最后形成具有真实感的实时三维常用机构运动仿真微机系统。
This paper discusses how to develop a software system that can process realistic 3D graphics in real time by calling functions in the OpenGL graphics library through VisaulC ++ in Windows 95 (Windows NT) environment. The system is combined with kinematics theory of the mechanism. After the mathematical model is established according to the geometric parameters of the common mechanism, parametric three-dimensional modeling is carried out to realize the automatic generation and real-time three-dimensional animation processing of the commonly used three-dimensional entities. Finally, a real- Three-dimensional common motion simulation computer system.