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通过现有的人机界面的交互分析,在设计界面时都会考虑以人为中心,并能系统化协调人、机、环境之间关系。人们在设计界面过程中必须考虑原有的交互习惯。这种交互习惯必须以已有的存在为基础,也是人们所说的惯性。人的习惯或者说惯性一般可以包括;认识结构方面、文化背景等。每个人认知的信息结构都是不同的,在视觉界面信息转化为自己的知识发挥着重要作用。本文通过建立交互模型的设想来研究人们生活习惯对界面设计的作用,同时研究人们对不同界面的接受程度。界面设计过程中考虑人们的习惯的必要性。
Through the existing interactive analysis of man-machine interface, the design of the interface will consider people-centered, and can systematically coordinate the relationship between people, machines and the environment. People in the process of designing the interface must consider the original interaction. This kind of interaction must be based on what is already existing and what people call inertia. People’s habits or inertia can generally include; understanding of the structure, cultural background. Everyone’s cognitive information structure is different, in the visual interface information into their own knowledge plays an important role. In this paper, we set up the idea of interactive model to study the role of people’s habits in the design of interface and at the same time, study the acceptance of different interfaces. The need to consider people’s habits in the interface design process.