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以分布交互通信对抗仿真系统的开发为背景,介绍了分布交互仿真模型的建立和系统开发的关键技术:分布式系统的同步和时钟推进机制。重点讨论了系统的调度机制,提出时间一事件混合调度法,达到交互的实时性和调度的有效性的折衷。
Based on the development of distributed interactive communication countermeasure simulation system, this paper introduces the key technologies of distributed interactive simulation model establishment and system development: distributed system synchronization and clock advancement mechanism. The scheduling mechanism of the system is discussed in detail, and the time-event hybrid scheduling method is proposed to achieve the tradeoff between the real-time performance and the scheduling effectiveness.