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利用物理学中的相对运动原理开展动画中多层间相对运动设计是现代数字动画创作过程中一个非常重要的环节,相对运动原理是动画设计实践的重要基础理论,在创作实践中,处理好动画多层间相对运动的逻辑关系与镜头画面的整体运动效果起着至关重要的作用。本文从数字动画中多层间相对运动原理溯源开始,阐述了相对运动原理的基本含义,通过典型案例分析与研究了动画中多层间相对运动原理在经典动画作品中的运用,并进一步结合我们原创数字动画片作品,深度探究了多层间相对运动原理在数字动画中的设计应用,并总结了相对运动原理的操作规范,以期为今后的数字动画创作提供一定的参考。
The use of the principle of relative motion in physics to carry out the design of relative motion between layers in animation is a very important link in the process of modern digital animation creation. Relative motion principle is an important basic theory of animation design practice. In the practice of writing, The logical relationship between the multi-layer relative motion and the overall movement of the lens screen play a crucial role. This paper starts with the trace of the principle of relative motion between layers in digital animation, expounds the basic meaning of relative motion principle, analyzes and studies the application of multi-layer relative motion principle in classic animated works through typical cases, and further combines with us The original digital cartoon works deeply explored the application of the principle of relative motion between layers in digital animation and summarized the operation rules of relative motion principle in order to provide some references for the digital animation creation in the future.