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交互设计的含义是循环的行为设计,是为了解决理想化需求与现状之间不平衡的行为设计。从这个角度来观察本文的理论依据,即交互是普遍存在的行为模式,从远古时代与自然交互所产生的各种用于狩猎的器具,到现在以互联网和科技为载体的设计模式,都是以人为中心,寻找以当时所能达到的科技水平与所需之间的不平衡,为了解决不平衡我们所做的行为的设计,即交互设计。
The intent of interaction design is circular behavioral design, designed to address the imbalance between idealistic needs and the status quo. From this point of view, the theoretical basis of this paper is that interaction is a ubiquitous pattern of behavior, from the various appliances used for hunting in ancient times to the interaction with nature, and now to the Internet and technology-based design patterns People-centered, look for what can be achieved at that time the level of science and technology and the needs of the imbalance, in order to solve the imbalance of our behavior design, that is, interactive design.