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在竞争激烈的中国网络运营市场,网络运营商之间一直保持“军阀割据”的格局,各自的产品及服务均具有自身的特色。在网民进行跨网资源访问时通常要经过很多路由的中转才能到达目的地,尤其是在电信和网通、电信和铁通、网通和铁通等交互接口处,由于“千军万马”都要从接口处经过,所以极易产生堵塞,形成很大的延迟,造成网络反应迟钝。这对于网速要求极高的网络游戏产业来说是一个亟待解决的技术问题,也是关系到广大
In the highly competitive Chinese network operation market, network operators have always maintained the pattern of “warlords” and their products and services have their own characteristics. When Internet users visit inter-network resources, they usually need to go through many routes to reach their destinations. In particular, at the interactive interfaces such as Telecom and China Netcom, China Telecom and China Railcom, China Netcom and China Railcom, the “all-powerful” After passing through the interface, it is easy to cause a blockage, resulting in a big delay, resulting in a sluggish network response. This is a technical problem that needs to be solved urgently for the network game industry with extremely high speed requirements, and it is also related to the vast