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TRAIN 是和 DUST2一起经过1.3、1.5、1.6版本一路走过来而没有修改过的比赛地图。TRAIN 的2个埋包点之间由一条楼梯衔接,T 可以随时进行 AB 点的攻防转换,CT 有一个高台可供狙击手(现在则更多为步枪手)全场观望,T 家右拐照样有一条像Inferno 那样相对安全的长廊。两个埋雷区域一个适合多角度立体攻防,一个适合快速抢占。CT 的双向反击也可以从 CT 家折回(不像 NUKE需要处处留神伏击的 T)。1至8号车厢均有车上和车底2条路线,导致了占领的多元化,实质上是防守优于进攻。B 区的进攻强调时间差要准确无误,A 区的高台和低台不是久留之地。狙击压制、纯步枪看场、外围试探、慢摸、CT 前压等各种战术都可以在这张地图上实现,这是一张近乎于完美的地图。今天笔者为大家带来的是发生在国内 CS 联赛 CCB 第三轮的 Su.Z 和 TeAmart 的比赛,笔者从中截取了几段代表性的战术配合献给各位读者。
TRAIN and DUST2 together through the 1.3,1.5,1.6 version came along without changing the game map. TRAIN two buried points by a staircase convergence, T point-of-attack conversion at any time, CT has a high-profile for the sniper (now more for the rifleman) wait and see, T right turn There is a relatively safe promenade like Inferno. Two minefields one for multi-angle three-dimensional attack and defense, one for rapid preemption. CT bidirectional counter-attack can also be folded back from the CT (unlike NUKE need to be careful about the ambush of T). Carriages 1 to 8 have car and car at the end of the two routes, leading to the diversification of occupation, in essence, is better than offensive defensive. The attack in Area B emphasizes that the time difference should be accurate and that the high and low platforms in Area A are not long areas. Sniper suppression, pure rifle to see the field, peripheral temptation, slow touch, CT and other tactics before pressure can be achieved on this map, this is an almost perfect map. Today I bring you is the third round of domestic CS League CCB Su.Z and TeAmart competition, I intercepted a few paragraphs representative of the tactical cooperation dedicated to you readers.