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本文着眼于虚拟现实(Virtual Reality,VR)的技术概念和特点,针对风景园林设计表现、空间景观、时间景观以及景区场馆现代多媒体化等问题,结合场地景区的整体提升和会展场馆中虚拟现实(VR)技术的应用实践,探讨了旅游景区、建筑场馆结合现代化设施跟进时代的理念,以及虚拟现实技术在大型景观规划中的应用关键和创新论证方案。展示了虚拟现实技术在园林景观设计和服务型景观中应用的广阔前景。基于虚拟现实观的景观创作过程方法方面,本文将景观创作视为一个动态过程,从主观和客观两个方面分别论述景观创作过程的历史演变以及系统建构创作过程模型。结合过程方法概念,总结并提出以概念和形态、规则和操作、输出和结果为导向的过程方法以及相关技术导入模式。整体上解析了景观创作的全过程创新,形成了具有综合性、创新性、整体性和过程性的系统创作方法,为深入研究景观空间与形态创作具体方法提供总体指导。
This paper focuses on the technical concepts and characteristics of Virtual Reality (VR). In view of the problems such as landscape design performance, spatial landscape, time landscape and modern multimedia in scenic venues, combined with the overall improvement of scenic spots and the virtual reality in the exhibition venues VR) technology, this paper discusses the concept of following up the times with tourist attractions, construction venues and modern facilities, as well as the application of virtual reality technology in large-scale landscape planning. It shows the broad prospects of the application of virtual reality technology in landscape architecture and service landscape. Based on the virtual reality concept of landscape creation process method, this paper regards landscape creation as a dynamic process, discussing the historical evolution of landscape creation process and the system construction creation process model respectively from subjective and objective aspects. Combined with the concept of process method, this paper summarizes and proposes the process approach guided by concept and form, rule and operation, output and result, as well as the related technology import mode. As a whole, it analyzes the whole process innovation of landscape creation and forms a systematic creation method with comprehensiveness, innovation, integrity and process, and provides overall guidance for further study of landscape space and specific methods of shape creation.