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朱贝宁在1993年就进入电脑游戏行业,他从武汉、西安、上海到南京一路飘泊着。 “我不喜欢那些能够在意料之中的事。”朱贝宁特别提到了布鲁斯哈林的那些有点出乎人正常想象力的画作。他说,看到这样的作品,心里会有一种感觉:为什么我没想到可以这样?做电脑游戏和一切创意一样,需要天才的迸发,要让人能看到特别佩服的东西。出现失误,倒并不会令人特别沮丧,失误是意味着一旦解决它,便在接近完美的路上更前进了一步。
Zhu Bening entered the computer game industry in 1993, and traveled all the way from Wuhan, Xi’an and Shanghai to Nanjing. “I do not like things that can be expected. ” Zhu Bening made a special mention of those paintings by Bruce Harring that were somewhat beyond normal imagination. He said there is a feeling in seeing such a work: why did not I think so? As in all computer games, genius needs to be explored so that people can see what they admire. It does not get particularly frustrating to make mistakes, and mistakes mean that once we get around it, we’re a step closer to being perfect.