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一、创造另一个引力场:儿童动漫课程。儿童沉溺于网络和游戏,是当下教育面临的一个巨大难题。解决这个问题,不能堵,不能绕,而是要“就势引导”。7年前,我们浙江省宁波淮河小学想到了数码艺术。数码艺术是建立在技术的基础上并以技术为核心的新艺术。开展数码艺术的学习既符合儿童兴趣发展的需要,又具有兴趣引导的重要作用。于是,我们提出了“数码校园”的建设目标,并启动实践“数码艺术促进学生个性发展的研究和探索”。最初的教学是基础性的,内容以数码绘画、图片处理、电脑动画等为主,教学范围仅局限于学生社团、课外兴趣小组内。
First, to create another gravitational field: children’s animation course. Children are addicted to the Internet and games, which is a huge challenge facing education. Solve this problem, can not be blocked, can not be around, but to “lead”. Seven years ago, we thought of digital art in Huaihe Primary School in Ningbo, Zhejiang Province. Digital art is a new art based on technology and technology. To carry out the study of digital art not only meets the needs of children’s interest development, but also has an important role in guiding interest. Therefore, we put forward the construction goal of “Digital Campus” and started the practice of “Digital Art to Promote Students’ Individuality Development Research”. The initial teaching was basic. The content was mainly digital painting, image processing and computer animation. The scope of teaching was limited to student associations and extracurricular interest groups.