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动画片作为视听语言的一种形式,和电影一样遵循视听语言的一套运用规律。在真人电影拍摄中,场面调度对于导演把握演员的表演及摄影机的拍摄角度起着至关重要的作用。在虚拟的动画世界,同样有着无形的场面调度,动画镜头对摄像机的运动的模仿,演员具体的表演走位受分镜导演的控制,本文主要论述动画场面调度重要的三部分场景空间设计,演员的表演走位和摄影机的运动调度。
As a form of audiovisual language, animation follows the same rules of audiovisual language as movies. In live-action filming, scene scheduling plays a crucial role for the director in grasping the performance of the actor and the shooting angle of the camera. In the virtual animation world, the same invisible scene scheduling, animation lens on the camera’s movement imitation, the actor’s specific performance walk by the sub-director control, this article discusses the animation scene scheduling important three-part scene space design, actor Performance walking and camera motion scheduling.