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“网络游戏”在当代中学生群体中是一个普遍了解的概念词汇,“网络游戏”是他们最愿意接受的乐趣之一。那么,将“游戏”引入到中学信息教学的课堂中来,一方面可以带动学生学习的积极性,另一方面可以有效防止学生沉迷游戏,是否可行,本文将进行简单探析。一、中学生游戏兴趣的心理分析1.寻求独立平等感。马斯洛认为,人对于自我发挥和完成的欲望,也就是一种使它的潜力得以实现的倾向。这种欲望和倾向,在处于学校中的中学生来说,是比较困难的,但是虚拟的游戏可以成为他们体验独立自由的方式。在游戏中,参与者可以完全依照自己的意愿创建角色,参与活动,
“Online Games ” is a common concept vocabulary among contemporary secondary school students. “Online Games ” is one of the most enjoyable things they are willing to accept. So, the introduction of “game ” into the classroom of secondary school information teaching, on the one hand can promote the enthusiasm of students to learn, on the other hand can effectively prevent students from indulging in the game, is feasible, this article will be a simple analysis. A psychological analysis of high school students’ game interest 1. Seeking an independent sense of equality. Maslow believes that people’s desire for self-fulfillment and fulfillment is also a tendency to realize its potential. Such desires and tendencies are more difficult for middle school students in school, but virtual games can be the way for them to experience independence and freedom. In the game, participants can create characters, participate in events exactly as they wish,