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定格动画作为常见的动画艺术形式从最初的“逐格摄影术”已经经历了百余年的发展。在数字技术高度发达的今日,依靠电脑制作的各类动画作品成为主流,尤其是美国的迪士尼、梦工厂等公司出品的电脑三维动画影片,在世界各地都取得了票房和口碑双丰收的佳绩。与此同时,一些动画师和定格动画公司也从未停止过对定格动画领域的探索和研究。一方面,随着时代的发展他们不断更新创作理念,探索新的材料和新的创作形式,深入思考,关注人与人之间的关
Stop animation as a common form of animation art from the original “grid photography” has experienced a hundred years of development. In today’s highly developed digital technology, all kinds of animated productions relying on computers have become the mainstream. In particular, computer-generated 3D animation films produced by companies such as Disney and DreamWorks in the United States have achieved double success at the box office and in word of mouth worldwide. In the meantime, some animators and stop motion animation companies have never stopped exploring and researching the field of stop motion animation. On the one hand, with the development of the times, they constantly updated their creative ideas, explored new materials and new forms of creation, pondered and concerned about the relations between people