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耐力跑由于其内容枯燥、单一,且运动量较大,学生们普遍没有兴趣,学习的主动性不强。常规训练法,如绕圈跑、折返跑等,枯燥乏味容易引起学生的厌学情绪,产生恐跑心理。耐力跑俨然成了体育课中学生们的“负担”。笔者在长期的教学实践中,发现不是因为学生不喜欢耐力跑的练习,而是教师的教学方法和手段太过单一,使得耐力跑不够趣味因此变得没有吸引力。作为体育工作者,应不断摸索和实践让耐力跑变得趣味丛生、引人入胜,进而达到良好的效果。一、耐力跑游戏化体育游戏往往是小学生特别感兴趣的练习内容。耐力跑游戏化,就是把耐力跑用游戏的形式表现出来,以激发学生活泼好动的天性,让其摆脱恐惧心理,在没有负担的情况下积极主动地参与,在
Endurance run because of its content is boring, single, and large amount of exercise, students are generally not interested in learning initiative is not strong. Routine training methods, such as run around the ring, turn back run, etc., boring easily lead to students weariness emotions, resulting in fear running psychology. Endurance run seems to have become the “burden ” students in physical education. In the long-term teaching practice, I found that it is not because students do not like endurance running, but because teaching methods and means of teachers are too simple, endurance is not interesting enough to become unattractive. As a sports worker, should continue to explore and practice endurance run become fascinating, fascinating, and then achieve good results. First, endurance run gamification Sports games are often very interesting primary school students practice content. Stamina running gamification, that is to endurance running game in the form of expression, in order to stimulate students lively nature, let it out of fear, without any burden on the initiative to participate in the