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目前小学教育就普遍存在理论上口头上重视游戏而实践中轻视与忽视游戏的矛盾现象。尽管理论界已经明确提出游戏是小学生的主要生活方式,是促进小学生身心健康发展的一种主要形式,但人们选择游戏往往还是以其具备的外在功能为前提,并且从成人的角度考虑一切。对儿童本身需要什么,游戏能带给儿童什么,游戏对儿童的真正意义是什么,则考虑少,研究更少。特别是一、二年级的儿童,在“望子成龙”心切的家长希望通过“提前开始”的学习使孩子尽早为未来生活做准备的现实下,学习变成了最重要的事情。这一方面是来自成人世界的不必要的担忧,另一方面是对游戏的不正确的认识造成的,而这一切是造成目前儿童游戏理论和实践脱钩且矛盾的重要原因。所以,中国传统儿童游戏观的改造是必然的。以下是我的几点思考,与大家一起分享。
At present, there is a widespread contradiction between the theoretical emphasis on games and the neglect of games in practice. Although the theory circle has made clear that the game is the primary way of life for primary school children and is a major form of promoting the physical and mental health of primary school children, people often choose their games based on their external functions and consider everything from an adult point of view. What is needed for the child itself, what the game can bring to the child, and what is the real meaning of the game to the child, with less consideration and less research. In particular, in the first and second grade, learning has become the most important thing in the reality of hopeful children preparing themselves for their future life by learning how to get ahead of time. On the one hand, unnecessary worries from the adult world, on the other hand, caused by incorrect understanding of the game, all of which are the important reasons that make the current children’s game theory and practice decoupled and contradictory. Therefore, the transformation of China’s traditional concept of children’s games is inevitable. Here are some of my thoughts, to share with everyone.