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利用“理解性教学”理论,对美国网站上鼓励人们献血的游戏进行分析,并探讨了对我国教学游戏设计的启示作用。信息技术条件下的游戏化教学主要是指以教学游戏为主体,通过在游戏中设置不同的任务和理解性目标,驱动学生在游戏中完成对学习任务的意义建构。
Using the theory of “comprehensibility teaching”, this paper analyzes the games that encourage people to donate blood on the American website and explores the enlightenment on the teaching design of our country. The teaching of gamification under the condition of information technology mainly refers to the teaching of games as the main body, through the game set up different tasks and understanding of the goal, to drive students to complete the construction of the significance of learning tasks in the game.