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垂涎“武装突袭2”这款游戏许久,它终于在今年发布了。在被其强悍的真实感震惊的同时,也听说这款游戏已经成为了美国军方的陆军部队专用训练软件。如今的游戏,无论从特效还是运行效率等各方面都发生了质的变化:“狂野西部:生死同盟”的第一作,由于其细腻的画质,成为ATI用来宣传DX10的御用游戏;Lithtech的代表作F.E.A.R首次引入了软阴影;画面和物理效果上都首屈一指的WOW,也吸引了诸多玩家为之驻足。而在这些背后,起到至关重要作用的正是游戏引擎的发展,游戏引擎都如同汽车的发动机,成为了一个游戏的核心和动力。
Coveted “Armed Patch 2 ” This game for a long time, it was finally released this year. While being shocked by its powerful realism, I also heard that this game has become the US Army’s Army Forces training software. Today’s games, both in terms of special effects and operational efficiency have undergone a qualitative change: “Wild West: Life and death League” for the first time, due to its exquisite picture quality, as ATI to promote the Queen’s DX10 Games; Lithtech’s FEAR introduced the first soft shadows; picture and physical effects are second to none WOW, also attracted many players to stop there. Behind these, play a crucial role is the development of the game engine, the game engine is like a car engine, has become a game of the core and motivation.