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多维空间是几何学及空间理论的基本概念。空间是广义概念,是物质存在的一种客观形式,“维”指构成空间的每一个因素(如长、宽、高)叫做维,如直线是一维的,纸面是二维的,立方体是三维的。我们肉眼能看到的现实世界就是三维空间,具有长、宽、高三种度量。以此类推,当三维世界以时间为基准发生变化时,四维空间就产生了。人类能够感知的空间有四维,即我们生活的世界。空间因素对多媒体出版物的影响源于客观与主观两个方面:首先空间因素是出版物多媒体化过程中的客观存在。出版物的最终呈现包含多种媒体形式,视觉的、听觉的、触觉的、可操控的等等,这种“媒体交叉的综合产物”必然包含二维平面、三维立体及四维动态等空间因素,因
Multidimensional space is the basic concept of geometry and space theory. Space is a generalized concept, which is an objective form of material existence. “Dimensional ” refers to the dimension of each factor that constitutes a space (such as length, width and height) Cubes are three-dimensional. The real world we can see with the naked eye is the three-dimensional space, with the three dimensions of length, width and height. And so on, when the three-dimensional world changes on a time basis, four-dimensional space is created. There are four dimensions of human perception, the world we live in. The influence of space factors on multimedia publications comes from the two aspects of objectiveness and subjectivity. Firstly, space factors are the objective existence of multimedia in publications. The final presentation of a publication includes many forms of media, visual, auditory, tactile, and manipulable, and such “integrated products of media” necessarily include two-dimensional planar, three-dimensional and four- Factor