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时下,在中国及世界不少国家,一种产自日本的名叫“电子宠物”的玩具正畅销不衰,创造着惊人的经济效益。实际上,这个所向披靡的“电子宠物“并不是什么新奇物品,它不过是本已流行数年的一种掌上电子游戏机的翻版。在其对消费者的吸引力逐渐消失、即将退出市场舞台之际,聪明的设计者将游戏机中毫无生命意识的“俄罗斯方块”,换成具有生老病死等生命现象的“小鸡”、“小狗”之类,并冠以“培养人的爱心、责任感”等富有人情味的广告语,这种掌上电子游戏机便绝处缝生,再度流行开来。这道亮丽的经济景观再度提醒人们:产品设计,必须注重“以人为本”。
Nowadays, in China and many other countries in the world, a toy named “E-pet” produced in Japan is on the market, creating an amazing economic benefit. In fact, this invincible “electronic pet” is not a novelty, but a replica of a handheld electronic game console that has been popular for years. As its appeal to consumers faded and is about to be out of the market, clever designers replaced the “Tetris” with no life-style in the game console with “chicks” that had life, death, and other life-threatening phenomena, Puppy “and the like, and is crowned with the advertisement of” humane love, sense of responsibility “and other humane advertisements. This handheld electronic game machine is absolutely sewn and pops up again. This bright economic landscape once again reminds people: product design, we must focus on ”people-oriented."