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从刀具磨削运动的特殊性出发.实现一种不同于传统仿真方法的高效三维图形仿真算法,该算法将连续磨削运动离散.使三维问题转化为二维问题,从而加快计算过程.并使消隐大为简化。详细介绍算法的基本原理与关键技术,并给出了运行结果。
Starting from the particularity of the tool grinding movement. To achieve a different from the traditional simulation method of efficient three-dimensional graphics simulation algorithm, the algorithm will be continuous grinding motion discrete. The three-dimensional problem into two-dimensional problems, thus speeding up the calculation process. And greatly simplified blanking. The basic principles and key technologies of the algorithm are introduced in detail, and the running results are given.