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游戏一直被讽笑为小孩的玩意儿,甚至是一种精神鸦片,电子海洛因,大多数人认为,沉迷游戏的人必定是不务正业玩物丧志没有出息的家伙。可是现在,摆在我们眼前的事实却是:游戏——它已经不仅仅成为无可置疑的职业,而更可能是一个充满希望的产业,它拥有着属于它自己的受众、媒体、渠道、市场以及诸多衍生物.并且所有这些正在成为一种产业并以惊人的速度膨胀着。基于此,我们关注各国正在成长的游戏业,试图了解那些和游戏相关的企业的生存状态,还有那些游戏人的生存状态,看他们所信奉“游戏人生”、“娱乐创造世界”的格言和“第九艺术”怎样为他们带来财富和快乐。
The game has been satirical for children’s gadgets, even a spiritual opium, electronic heroin, most people think that those who indulge in the game must be no devotion playfulness of the lousy guy. But for now, the reality before us is that the game - it has become more than just an undisputed profession, but more likely a promising industry with its own audience, media, channels and markets And many derivatives, all of which are becoming an industry that is expanding at an alarming rate. Based on this, we are concerned about the growing gaming industry in each country, attempting to understand the state of existence of those game-related enterprises, and the living conditions of those who play games, what they believe in “game life”, “entertainment to create the world ”Motto and“ Ninth Art ”how to bring them wealth and happiness.