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网游带来的“网瘾”问题,造成的现实和长久的社会伤害已使其经济收益显得微不足道有权威消息称,新生的中国网络游戏产业继续高歌猛进:2008年产业总收入同比增长约100%,达到204.3亿元之多;这一势头有望在经济不景气背景下延伸,保守估计2009年产值还将至少净增百亿元。我国网游产业起步不过十年左右,记得数年前撰写文化产业年度报告时,还将日、韩、美等外国网游产品绝对垄断中国网民消费市场现象列入重点提示。而现在,这一局面已被国
Online games brought “Internet addiction” problem, caused by the reality and long-term social harm has made its economic gains seem insignificant Authoritative news that the nascent Chinese online game industry continues to triumph: total industrial revenue in 2008 increased by about 100% %, Reaching 20.43 billion yuan; this momentum is expected to extend in the context of economic downturn, a conservative estimate of 2009 output will also net at least 10 billion yuan. However, when we wrote the annual report of the cultural industry a few years ago, we also included the absolute monopoly of foreign online games products from Japan, South Korea and the United States on the consumer market phenomenon in China’s Internet users. Now, this situation has been the country