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数字娱乐公地上诞生了各种自发创造的形式以及共享资源的使用,使市场逻辑变得极为复杂,并向市场逻辑发出了强有力的挑战。可以说,这一领域内的大众与商品之间对立与共性并存,但至少就目前而言,它们处于悬而未决的“间歇期”。
The birth of various forms of spontaneous creation and the use of shared resources in the digital entertainment commons has complicated the logic of the marketplace and posed a formidable challenge to the logic of the marketplace. It can be argued that there is a coexistence of opposition and commonalities between the public and the goods in this area, but at least for the moment they are in the midst of an “intermittent period.”