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P正如大家在去年的这个时候,都相信电子竞技在2006会有一个大发展一样,驻足2007伊始,眺望全年,不难感受到更多的机遇与挑战。2006年对赛事而言,是数量的增多和与视频转播关系的紧密,而2007年的变化,在于运营的规范和内容质量的提高。由于行业内部竞争激烈,电子竞技正在提高门槛,规模小、奖金少、运作不规范的赛事将逐渐退出,而各方面均运营良好,并且有自己特色的赛事将会成为新宠。当然,这并不意味着行业的竞争会减少,反而会由于电子竞技提高到了一个较高的位置,吸引到大型企业的关注而愈加激烈。06年有华硕的WGT、联想的IEST粉墨登场,07年也许会有更多的企业参与其中,而赛事之间的竞争,必然会带给选手和玩家更多的实惠。
As we all believed at this time last year, there was a big development in e-sports in 2006. Since the beginning of 2007, looking across the year, it is not difficult to feel more opportunities and challenges. In 2006, the number of events was increased and closely related to the video broadcast. The change in 2007 was due to the standardization of operations and the improvement of content quality. Due to intense internal competition in the industry, e-sports are raising the threshold, small-scale, less bonuses, irregular operation of the race will gradually withdraw from the well-functioning in all aspects, and have their own characteristics will be the new darling of the race. Of course, this does not mean that competition in the industry will diminish. Rather, it will increase to a higher position due to e-sports and attract more attention from large enterprises. Asus WGT in 2006, Lenovo IEST come on stage, in 2007 there may be more companies to participate, and the competition between the race, players and players will inevitably bring more benefits.