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一、寓学习于游戏中小学生对信息技术课感兴趣,很大程度上是因为游戏。老师可以根据这一特点,把新课的学习寓于游戏之中,激发学生学习信息技术的兴趣,唤起他们主动创新的欲望。例如,对初接触信息技术的小学生,可利用教师机与学生机联机,播放一些学生喜爱的动漫,趁他们看得高兴时,告诉他们电脑是信息时代的标志,生活在信息时代的人必须掌握信息技术知识。电脑不但能
First, the apartment learning learning in the primary and secondary school students interested in information technology, largely because of the game. Based on this feature, teachers can put the learning of the new lesson in the game, stimulate students’ interest in learning information technology and arouse their desire to take the initiative to innovate. For example, primary school students who initially contact with information technology may use the facsimile machine and the student computer to play online some favorite animation animations, and when they are happy, they will be told that the computer is a symbol of the information age and those who live in the information age must master Information technology knowledge. Not only can the computer