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在当下,影视动画中的3DCG技术应用已经是非常普遍的现象,除去那些大众熟悉的迪士尼、皮克斯等大牌欧美片商工作室出品的全三维电影动画,向来以二维平面为主要演出介质的日本动画,其作品中的3D画面元素也越来越充斥着大大小小的荧幕。3DCG技术的出现与发展不可避免的将传统平面手工绘图的技术空间挤占甚至替换,欧美的影视动画巨头们更是不遗余力的试图将它的潜力发挥到极致;日本动画的技术发展不像前者那样极端,他们尊重传统,但在新的领域的尝试也一直没有停下来过。
At present, 3D animation technology in the application of 3DCG technology is already very common phenomenon, except those popular Disney, Pixar and other big-name European and American studios produced full 3D movie animation, has always been to two-dimensional plane as the main performance medium of Japan Animation, 3D artwork in their work is also increasingly full of large and small screen. The emergence and development of 3DCG technology will inevitably squeeze or replace the traditional graphic space of manual drawing technology. Television animation giants in Europe and the United States are sparing no effort to maximize its potential. The technological development of Japanese animation is not as extreme as the former They respect traditions, but attempts in new fields have never stopped.