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网络游戏正在带来一个虚拟而又真实的新世界,但这个世界还处在一片混沌之中。3年前,一个名叫EdwardCastronova的美国印第安纳大学的传播学副教授,因为偶然的机会开始沉迷于网络游戏,并热衷于网络游戏中的现金交易。但和一般玩家不同的是,Castronova教授却成了第一个为网络游戏计算国民生产总值的人。他通过一系列的演算,得出当时美国最流行的网络游戏《EQ》玩家们一个小时生产的金币,相当于3.42美元,而《EQ》这个游戏的人均国民生产总值是2266美元。这个数字甚至高于现实世界中很多国家的人均生产总值。从此一个“虚拟经济概念”开始走上了经济学舞台。
Online games are bringing a virtual and real new world, but the world is still in chaos. Three years ago, Associate Professor of Communication at Indianapolis, Indiana, led by Edward Casasova, began to become addicted to online games by chance and was keen on cash transactions in online games. But unlike most players, Professor Castronova became the first to calculate gross national product for online games. Through a series of calculations, he came to the conclusion that the “EQ” game, the most popular online game in the United States, produced gold coins in an hour, equivalent to $ 3.42, while the “EQ” game had a per capita GNP of $ 2,266. This figure is even higher than the real GDP per capita in many countries in the world. From a “concept of virtual economy” embarked on the stage of economics.