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数字技术教育出版物虽然表现出明显的技术性特征,但国际成熟产品的经验显示内容上的质量优秀才是更加重要的。通过数字技术建构有特定意义的游戏情境来实现知识传导,在任务驱动和阶段式评估管理下,数字技术出版物能够表现出很好的应用性。因此教育出版机构能否有效率地发挥内容上的专长,利用技术提供的新功能为针对性学习或培训的出版提供更适宜的策略,是完成数字化出版转变需要面临的问题。
Digital technology education publications, while showing obvious technical characteristics, have shown that the quality of their content is even more important as the experience of international mature products shows. Through the digital technology to construct the game scene with special meaning to realize the knowledge transmission, the digital technical publication can show good applicability under the task-driven and phased evaluation management. Therefore, whether educational publishing agencies can effectively play their content expertise and use the new features provided by technology to provide more appropriate strategies for the targeted learning or training publication is a problem that needs to be solved to complete the digital publishing change.