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数字娱乐作品的核心是游戏性,它是游戏规则在交互过程中的具体表现,是塑造娱乐体验的出发点。在设计实践和教学中探究游戏性所带来的娱乐体验,可以通过设计模式的方法。设计模式的概念以及研究方法最早出现于建筑学领域,其后在软件工程、交互设计领域得到了很好的应用。在数字娱乐设计领域中,设计模式是数字娱乐作品的分析手段和整合创新的工具,既为不同设计实践环节提供了沟通媒介,也为数字娱乐设计教学和研究提供了方法论上的支持。
The core of digital entertainment is gameplay, which is the concrete manifestation of game rules in the process of interaction and is the starting point for shaping the entertainment experience. In the design practice and teaching to explore the entertainment of gaming experience, you can design patterns approach. The concept of design patterns and research methods first appeared in the field of architecture, and later in the field of software engineering, interactive design has been well applied. In the field of digital entertainment design, the design pattern is an analysis tool of digital entertainment works and a tool to integrate and innovate. It not only provides communication medium for different design practice links, but also provides methodological support for digital entertainment design teaching and research.