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This study adapted Chinese Remote Associated game for team competition and took a study on exploring the correlates between self-efficacy in Chinese word learning(SECWL),gameplay anxiety,collective self-esteem in gameplay(ESEG)and flow experience.The data were collected from 206 students who studied in the fifth grade in elementary school in Taipei.The results of this study was analyzed using AMOS to do confirmatory factor analysis and structural equation modelling: SECWL was positively related to collective self-esteem,but negatively related to gameplay anxiety; ESEG was positively related to flow experience; gameplay anxiety was negatively related to flow experience.