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This research aims to investigate the contributing factors of learners attitudes towards using game-based learning APP-"Speaking English Fluently"-to support their language learning.There were 70 students randomly selected who participated in using this APP,and a questionnaire with acceptable instruments was offered for their anonymous evaluation.SPSS 19.0 was used to analyze the correlation and multiple regression between variables.The results showed that the students preferences toward this APP were significantly influenced by the usefulness and parental support.To our surprise,ease of use and facility are unrelated to it.The further theoretical and practical implications are discussed as followed.