【摘 要】
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This paper reports on the attempts of flipped learning utilizing an updated version of e-Learning tool,a game-based courseware involving open-source movie contents and automatic quiz generation.This p
【机 构】
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Center for Education of Global Communication,University of Tsukuba,Japan
【出 处】
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The 23rd International Conference on Computers in Education(
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This paper reports on the attempts of flipped learning utilizing an updated version of e-Learning tool,a game-based courseware involving open-source movie contents and automatic quiz generation.This paper also explores the relationship between learners proficiency levels and their learning behavior by using authentic video materials and paying attention to learning logs that record "repetition" and "failure." The video content is from the Khan Academy,an organization that provides open source contents,and is one of YouTubes many rich resources.After examining the usefulness and effectiveness of re-using open source contents for flipped learning materials from both social and academic perspectives,we obtained the results of our pilot experiment.The main findings are that the participants with a higher proficiency feel the courseware is motivating,comfortable to use,and benefits their foreign language studies.Our log data show that learners with a lower proficiency have a tendency that they do not grasp sentences easily; they repeatedly try to answer the questions.These findings imply future possibilities for exploring the relationship between learning strategies and behavior in terms of learning analytics,the end goal being to improve the current system that can be used effectively for flipped classrooms.
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